Below you'll find the schedule of the Smashing Conference Freiburg. And we do have some surprises for you—but they are not included in the schedule, of course. Stay updated.
Monday, 15th | Tuesday, 16th
Design Decisions Through The Lens Of a Performance Budget
We design sites for a myriad of devices with varying connection speeds. More and more, we’re discovering the importance of fast page speed. Even 100 millisecond delays in load times negatively impact user experience and conversions.
The problem is, making a site fast and lightweight is often at odds with other design goals—like creating visually immersive experiences or meeting all of an organization’s rich-media ad requirements. While a stripped-down site with no images, set entirely in Arial, is certainly going to be light, it’s not going to accomplish all of our client’s business goals.
In this talk, Yesenia will discuss how we can make smarter design decisions, from the beginning of a project, to ensure that our sites perform well. Some topics she’ll discuss are optimizing typography and UI, responsive images, and how to get clients on board.
Dynamic Static Site Strategies (and other tongue twisters).
Are we over-engineering? What is the real effort in developing, hosting and maintaining sites which have many moving parts? The cost of serving static sites has never been lower. And front-end development practices have never been richer. Couldn't we harness this better and make life simpler without dumbing down?
In this talk we'll explore some unexpected capabilities and characteristics of "static" sites. We'll look at ways to use emerging tools and services to create robust, high performance websites which can be more dynamic than some of their heavier and more costly brothers and sisters.
Responsive Games: What it takes to make in-browser games that work on any device
How do we design games to work on every device, and what effect does this have upon the gaming experience? In this talk, Josh Emerson will look at what it takes to make in-browser games which will work on everything from your iPhone, to your laptop, and even your games console.
Looking at his own experience of making games in the browser, Josh will highlight some of the pitfalls of making highly interactive experiences work across many devices, and how to overcome these challenges. He will also look at best practices from the web in general, and how they translate to making games.
Co-Design Not Redesign
Sure, we don't like sitting in meetings. They can be ragged speed bumps in our process; necessary evils used to secure agreement without incurring excessive tire damage. But by treating face-to-face collaboration as a design problem, that time together can become a tool more effective than any design, code, or content work you undertake alone.
Kevin will show you a selection of simple ideas and approaches that structure collaboration time, get actionable results, and help course correct when meetings aren’t hitting the targets that they should, even if you aren’t in charge. You’ll facilitate agreement faster in content discussions, manage feedback better, and explore problems in productive, inspiring multi-hour workshops. You'll leave with skills and approaches that empower teams to conceive of (and build) better approaches to getting things done.