Below you'll find the schedule of the Smashing Conference Oxford. And we do have some surprises for you—but they are not included in the schedule, of course. Stay updated.
|09:00||Welcome and Introduction!|
Modular design at work
As many of us move away from designing pages toward designing systems, one concept keeps coming up: modularity. The benefits of a modular approach are well covered, but what about the risks and the logistics of implementing it?
Modularity might appear to be a simple concept at first, but making it work for your team requires significant effort and commitment. In this session Alla will look at how modular design affects both our teams and our users, as well as the products we create. She’ll share some of the challenges her team’s gone through while transitioning their design process toward modularity, and the lessons they’ve learned on the way.
Embracing the network
The network is intrinsically unreliable. More so, the network is out of your control as a developer. Therefore, we must design systems which embrace the unpredictability of the network and defend against it all costs. How can you prioritise the delivery of your core content? What best-practices can you use to optimise your assets? How can we design interfaces which adapt and respond to changing network conditions? And finally, how are new APIs such as ServiceWorker changing the way we think about the network?
During this talk Patrick will share his experiences delivering high-performance websites to millions of users over the past 3 years at The Guardian and Financial Times. Which – most importantly – are resilient to the network.
Living Design Systems
Product design and development can cover a range of devices and platforms: iPhone, iPad, Android phones and tablets, responsive web applications and web sites, desktop apps, and web-based prototypes… and if you work in a very large organization, you may have a range of products and features to add several variations or themes within each of these areas.
In order to stay productive and effective across teams, platforms, and devices, systemic design and development is imperative. UI Libraries and Style Guides are a great step towards keeping everything aligned. But how can this style guide be a maintainable, useful resource rather than a distraction?
Learn from a product designer's perspective from past and current projects ranging from small teams to large enterprise teams — how she and her teams have strived to maintain a 'single source of truth' for a truly living spec through a living style guide and prototype — all of which can improve your product design and development lifecycle.
Paper Prototyping Applications
Designing for the web is not like designing for paper. For one thing, paper-based designs tend to stay the same shape and size. Also the content doesn't obstinately change on you. In fact, very little learned in print design is applicable to the web.
Paradoxically, one of the best ways to embrace the dynamic, interactive nature of web applications is to start working with paper again. Paper not for printing or sketching, but for building functional, interactive prototypes; prototypes that do away with distracting high fidelity and embrace the messy process of creating fun user experiences.