SmashingConf Live is an online conference on August 20–21. It will take two half days to make it more approachable for everyone. Schedule of Day 1 ↓.
Both days start at 8 AM PDT (check your time), with interactive sessions, followed up with a time for Q&As and discussion zones.
Of course that’s not all! Get ready for design & coding challenges, scavenger hunt and fireplace sessions with mystery guests. And to keep in style, of course we’ll throw a Smashing Party.
We will be posting a detailed schedule soon.
Thursday, 20th – Conference
|7:00 AM PDT|
Doors Open ☕️
Settle in! Grab a cup of coffee. Listen to our conference DJ Tobi and mingle with other attendees!
Our MC Phil Hawksworth will make you feel right at home.
|8:15 AM — 09:00 AM|
Design System Pitfalls and How to Escape Them
Design systems are much more than just components and guidelines. From working and consulting with hundreds of design systems teams, SuperFriendly founder Dan Mall will share stories about how teams can free themselves from intermediate and advanced design systems traps like opaque roadmaps, stakeholder obstructions, communication gaps, balancing convention with originality, and more!
|09:00 AM — 09:30 AM|
|09:30 AM — 10:10 AM|
Connections are a part of us, of the world. From the connections between people, between cultures, within language, and more. In these days when more data is collected daily than we could ever hope to explore, the variety in connections being gathered is opening up the possibility to visualize these (often complex) networks.
During this talk, Nadieh will take you through the design process of several of her (interactive) data visualization works, from personal projects to client work. The common thread they all share, is that they all reveal connections, but all differently. From a family tree of 3000 people connected to the European Royal houses, to those existing between our Intangible Cultural Heritage created for UNESCO, to connections we have drawn in the night skies and more. Revealing that all types connections are unique and revealing the intricacies that lie within them requires a creative, iterative and custom approach.
|10:10 AM — 10:40 AM|
|10:40 AM — 11:20 AM|
|11:20 AM — 11:50 AM|
We’ll be chatting with Guillermo after his talk.
🎎 Robyn Larsen, Eli Schuetze and Naomi Mayer will be talking about Internationalization and Localization.
|11:50 AM — 12:30 PM|
Only One Deliverable Matters
We create so much stuff before we actually make a digital product. We do research, we sketch screens, we map flows, we do animation studies, we create high-fidelity prototypes. The original spirit of these artifacts—wireframes, journey maps, design mockups, and the rest—was for exploration, to share ideas efficiently. They began as lightweight devices for conversation and experimentation.
Somewhere along the way, these documents all got enshrined as critical deliverables and became projects unto themselves—yet they all get thrown away when we ship the product. Our industry builds generations of carefully crafted yet disposable facsimiles of the product—before even writing a line of code.
It’s a waste of time, effort, and resources, taking much-needed time from the work that matters: building the actual product. Developers are often left with bare scraps of time after designers burn weeks on wireframes and comps that will ultimately get thrown away.
There’s a better way to work: treat design artifacts and developer prototypes as rough sketches, not "deliverables," and shift more effort into working software. This provocative talk will challenge the assumptions we bring to our work as designers and developers and present a better way forward—for faster results, higher quality, and stronger teamwork.
|12:30 PM — 1:00 PM|