Adekunle Oduye (Add-eh-koon-lay Oh-due-yay) is a UX Engineer born and raised in the great city of New York. Currently he is at Mailchimp where he is helping to build a design system that serves millions of users. He enjoys working where design meets development. Some of the topics he's interested in are design systems, data visualization and UI animation. When Adekunle isn't building software, you can probably find him planning his next travel adventure or living his best life.
The Good, The Bad and Ugly of Prototyping
Just like with dancing, there is an art to prototyping. When trying to push the boundaries of a design or convince stakeholders on an idea, it can be a great tool. But like with anything in life, too much of a good thing can be bad. If not done properly, it can be a roadblock for product teams to design and test ideas. Creating a balance on how, when and what to prototype will allow you to communicate ideas effectively, influence stakeholders and collaborate with your colleagues.
Learn techniques on how prototype efficiently and effectively, how to create a framework for prototyping that fits into your organization. And how to utilize a prototype for production