Josh Clark is founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design. His clients include Samsung, Time Inc, TechCrunch, Entertainment Weekly, eBay, O’Reilly Media, and many others. Josh has written several books, including “Designing for Touch” (A Book Apart, 2015) and “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010). He speaks around the world about what’s next for digital interfaces.
Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)
The Physical Interface
We suddenly live in a strange and wonderful nexus of digital and physical. Touchscreens let us hold information in our hands, and we touch, stretch, crumple, drag, and flick data itself. Our sensor-packed phones even reach beyond the screen to interact directly with the world around us. While these digital interfaces are becoming physical, the physical world is becoming digital, too.
Objects, places, and even our bodies are lighting up with with sensors and connectivity. We're not just clicking links anymore; we're creating physical interfaces to digital systems. This requires new perspective and technique for web and product designers. The good news: it's all within your reach. With a rich trove of examples, "Designing for Touch" author Josh Clark explores the practical, meaningful design opportunities for the web's newly physical interfaces.