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John Meada at SmashingConf NY in 2018

You probably know the drill: 2 days, 1 single track, 13 speakers. The conference will start around 9:30AM and we’ll finish around 5PM on the second conference day. We’ll be hosting our (in)famous side events on October 14, the day before the conference, so it might be worth to arrive in the morning before it all starts. You know, to settle in and stuff.

We’ll be publishing the detailed schedule over the next couple of months as we are announcing our first confirmed speakers (as well as fancy cats and random mysteries).

Our speakers rarely show slides: they show how they work — their setup, techniques and shortcuts for getting work done in live interactive sessions. So expect everything from refactoring and debugging to sketching and redesign, live. Once we have most speakers confirmed we will be releasing the schedule.

Vitaly, the one who loves ice cream, front-end, UX and has tons of crazy ideas.

Want to stay updated on the latest speakers and talk topics, why not follow us on Twitter?

Conference Tuesday, 15th | Conference Wednesday, 16th

Tuesday, 15th – Conference

8:30 AMDoors Open
9:30 AMWelcome
9:50 AM

Designer vs. Developer!

Designers and developers often have poor relationships, due to bad process. Their interactions are apathetic at best and antagonistic at worst. Designers iterate over rounds of unrealistic comps, leaving a stupidly short runway for developers to actually build the product. Developers recoil from the design process and expect designers to figure everything out so they only have to build things once.

In this session, designer Dan Mall and developer Brad frost will duke it out on stage once and for all. Can they identify a better process that prioritizes collaboration and conversation? Is designing in the browser really possible? Is higher quality products in a faster pace the holy grail? Can they finally say goodbye to a traditional, waterfall, handoff process? You’ve gotta attend to find out!

11:30 AMMorning Break
12:00 AM

Building Accessible Websites

12:50 PM

Designing For Kids Is Not A Game

The children of today are growing up in a different paradigm than their parents, who might even remember what the world was like before the Internet!

This impacts the way they perceive and interact with the world around them, especially with digital products.

In this talk, Trine will explain how kids develop and learn, and how to design digital products that help them grow rather than dumb them down.

1:40 PMLunch Break
3:10 PM

I Built <frankenstein-monster>:
3 Stories Of Migration

A lot of people consider complete re-write to be the best solution for project migration. Even though this may give better results int the end when compared to gradual migration, most projects cannot afford this move due to limited work-force, budget or other reasons.

But what if we could migrate our applications bit by bit without polluting global scope by messing up with CSS leaking and different JS bits yelling at each other? What if we could do this in an isolated manner as if we would have several sandboxes in our applications where we are allowed to do anything we want?

This talk will tell 3 entertaining stories (spiced with quite a few code examples) of application migrations with different approaches, different architectural decisions, and different results. Join Denys to get an idea of how to approach framework-agnostic frontend migrations using micro-services architecture, web components, and a good sense of humor.

4:00 PM


4:50 PMAfternoon Break
5:20 PM

Front-end, React

Wednesday, 16th – Conference

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