You probably know the drill: 2 days, 1 single track, 13 speakers. The conference will start around 9:30AM and we’ll finish around 5PM on the second conference day. We’ll be hosting our (in)famous side events on October 14, the day before the conference, so it might be worth to arrive in the morning before it all starts. You know, to settle in and stuff.
We’ll be publishing the detailed schedule over the next couple of months as we are announcing our first confirmed speakers (as well as fancy cats and random mysteries).
Our speakers rarely show slides: they show how they work — their setup, techniques and shortcuts for getting work done in live interactive sessions. So expect everything from refactoring and debugging to sketching and redesign, live. Once we have most speakers confirmed we will be releasing the schedule.
Want to stay updated on the latest speakers and talk topics, why not follow us on Twitter?
Tuesday, 15th – Conference
|8:30 AM||Doors Open|
Designer vs. Developer!
Designers and developers often have poor relationships, due to bad process. Their interactions are apathetic at best and antagonistic at worst. Designers iterate over rounds of unrealistic comps, leaving a stupidly short runway for developers to actually build the product. Developers recoil from the design process and expect designers to figure everything out so they only have to build things once.
In this session, designer Dan Mall and developer Brad frost will duke it out on stage once and for all. Can they identify a better process that prioritizes collaboration and conversation? Is designing in the browser really possible? Is higher quality products in a faster pace the holy grail? Can they finally say goodbye to a traditional, waterfall, handoff process? You’ve gotta attend to find out!
|11:30 AM||Morning Break|
Building Accessible Websites
Designing For Kids Is Not A Game
The children of today are growing up in a different paradigm than their parents, who might even remember what the world was like before the Internet!
This impacts the way they perceive and interact with the world around them, especially with digital products.
In this talk, Trine will explain how kids develop and learn, and how to design digital products that help them grow rather than dumb them down.
|1:40 PM||Lunch Break|
I Built <frankenstein-monster>:
|4:50 PM||Afternoon Break|