Unfortunately, due to recommendations from the SF Mayor's office restricting group size, and with countless travel bans in place affecting speakers, attendees, and team members, we cannot give you the conference experience you expect and deserve. For these, and many more reasons, SmashingConf SF (April 21–22) is re-scheduled for November 10–11, 2020.
Architecting Design Systems
Full-day workshop • Thursday, November 12th
Scaling High Quality Design, Code, and Documentation.
Design systems are expanding in organizations, spreading design and code across product teams and influencing decision-making at higher and higher levels. This scale makes it increasingly essential to establish an architecture of a design language and code frameworks that can endure and evolve over time.
A design system brings designers, developers and products together. It is a platform to identify, decide on, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
This workshop exposes you to essential foundations of this program – the kinds of features, tools, people and practices involved — to equip you with techniques and activities to harden, spread, and sustain a system yourself.
Over the course of a day, we’ll cover those foundations, from visual style and UI component design to the technical and collaborative practices that get designers and developers to work together to make a robust, high quality system together.
In this workshop, you’ll learn:
Sessions will engage participants in hands-on activities, spark new ideas and moderate challenging conversations so your team can:
- Dig into style like color, typography, space and size
- Encode visual style in design tokens
- Compose components from atomic elements to sophisticated patterns
- Deliver high quality, thoroughly tested features that adopters trust
- Build a durable architecture of tools, environments, and frameworks
- Scope and sequence what features and tools to build when
- Align how to release, version and relate outputs like code and design assets
- Document design and code in a way designers and devs value
Why You Should Attend
All too often, organizations have multiple products that are disjointed and inconsistent. Multiple design teams and development teams suffer from doing duplicative work, resulting in a customer journey that’s meant to be cohesive but ends up expensive or impossible to align and evolve together.
With a design system, your teams can take advantage of common design, code, and documentation tools to align their work. Design systems save organizations time and money, and foster positive energy among those who value efficiency and reuse.
With a design system as a backdrop, you will see designers, developers, and product teams align and bridge gaps across a portfolio. All of that leads to the ultimate goal: creating a cohesive, high quality experience for your customers delivered more efficiently.
Nathan and Kevin have worked together and independently on over 30 design systems in the past decade. They’ll bring deep knowledge with a nuanced understanding of how systems work in companies of varying scale, business types, and organization models.
Who Should Attend
Designers, front end developers, product managers, content strategists, their leadership, and anyone interested in learning how to inject design systems into their broader organization. Content will evoke both design and code considerations, at times together, to bridge disciplines to share visual style, UI components, and documentation.
What hardware/software do you need?
To get the most out of the workshop, you’ll do not need to bring a laptop or be prepared to code. All exercises are hands-on using worksheets, post it notes, or other materials that will be provided. You are welcome to bring a laptop to take notes or view PDF slides during the day.
About Nathan and Kevin
Nathan co-founded EightShapes with Dan Brown in 2006. He’s passionate about information architecture, UX, front-end dev, and leads design systems consulting at EightShapes.
Kevin is an interaction designer and principal front end developer with a passion for rendering modern designs through the latest production techniques. Kevin consults with in-house dev teams to implement design systems and fine-tune their prototyping and production environments.
Time & Location
This full-day workshop will be hosted at Fort Mason and will take place the day after SmashingConf. The workshop will be running from 9:30 AM to 5:30 PM on Thursday, November 12th.
Schedule for Thursday, November 12th
9:00 AM – Doors open, Registration
9:30 AM – Introduction & Kick-off
11:00 AM – Coffee Break
1:00 PM – Lunch
2:00 PM – Afternoon Session
3:30 PM – Coffee Break
5:30 PM – The End
Save 100 USD when signing up for the conference and a workshop!